GameDudes.tk
To View All Of What We Have To Offer Please Sign in Or Sign Up

Thank You
GameDudes.tk

Games And Anime What a Perfect Combo!
 
HomeHome  PortalPortal  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  RegisterRegister  Log in  
Please Sign In To View All Forums Thank you
Top posters
Admin
 
DarkGeo
 
robo
 
Captain Kickass
 
NEXTGEN
 
G.7Z.I.M
 
FRYE
 
EriCKxYz
 
Latest topics
Navigation
 Portal
 Index
 Memberlist
 Profile
 FAQ
 Search
Forum
Search
 
 

Display results as :
 
Rechercher Advanced Search
Affiliates
free forum
 

Share | 
 

 Square-Enix Defends Linear Design In Final Fantasy XIII

Go down 
AuthorMessage
DarkGeo

avatar

Posts : 63
Points : 6446
Reputation : 1
Join date : 2010-02-21
Age : 30

PostSubject: Square-Enix Defends Linear Design In Final Fantasy XIII   Tue Feb 23, 2010 12:52 pm

Final Fantasy XIII is different than any previous title in the series, often pushing players forward with comparatively less exploration. Most importantly, it includes no towns to journey to. No wonder long-time fans of the series have become concerned with this decision.

Square-Enix director Motomu Toriyama posted a statement on the game's official website in response explaining the linearity of Final Fantasy XIII, saying the gameplay is essentially split into separate parts between the story's two worlds.

"The game system itself actually changes between these two worlds, with the first half of the game taking place in Cocoon being a very story driven experience, whereas the second half in Gran Pulse is an open world design with a more free style of gameplay," Toriyama explained.

"In order to allow the player to become absorbed in the drama of the storytelling and the new and exciting world of Cocoon and be drawn to the characters without getting distracted or lost we have deliberately used a linear game design for the introduction sections so they can be enjoyed in the same manner as watching a film."

Toriyama explained part of the linear design choice also allows players to learn the new paradigm shift battle system more easily.

"I make a promise that even if you have never played a Final Fantasy game, or even an RPG before then you will still be able to appreciate FFXIII with no difficulty," he added.
Back to top Go down
View user profile
 
Square-Enix Defends Linear Design In Final Fantasy XIII
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
GameDudes.tk :: Xbox 360 Chat-
Jump to: